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Avorion hyperspace cooldown1/8/2024 Xsotan Artifact VII now gives +7 Hyperspace Range (up from 5) Xsotan Artifact IV now gives +6 auto turret slots Xsotan Artifact III now gives +6 auto turret slots Xsotan Artifact II now gives +6 auto turret slots Relation gain of all bulletin board missions increased Relation gain for repairing for money at repair docks is now similar to shipyard Most missions now additionally give resources as rewardĭecreased influence of pirates and Xsotan on hazard zone trigger when destroying freighters by 75%Īdjusted NPC boosting behavior to make sure they don't kite as much Increased profit when selling resources at Resource Depots Reduced cost of resources at Resource Depots Increased amount of resources available at Resource Depots Improved the Trading Subsystem to start tracking routes and showing prices at much earlier rarity levels Reduced amount of processing power required for Subsystem Sockets 4 and up Massively increased capacity of battery blocksĪdded one imbalance to test our community & bug reporters no shield-upgrades in Iron & Titanium regions, etc.) Upgrades start to drop once they're starting to be useful (ie. Reduced number of claimable asteroids, increased their value If you're interested in the details, check out the patchnotes for patches 2.0.1 to 2.0.6." "Just like the other changes, a lot has happened here and we're listing only the most important ones! One of the most important goals was to make the early game less grindy, though. Ship doesn't try to automatically turn towards the camera view while standing still (toggleable)Īdded a combat zoom functionality when holding right mouse (mousewheel)Īdded a free camera in building mode (arrow keys) Stations and ships of players are now be attacked by pirates or factions that are at war with the player from time to time Renamed "Smart Blocks" to "Functional Blocks" Harvest and Repair AI no longer reorder weapon groups and use only the best turrets on targets Improved the introduction missions for the Strategy Mode and TradingĪdded a mission to track progress of the Xsotan Swarm EventĪdded some trading goods that can be dropped during R-Mining & R-Salvaging Improved AI of mining and salvaging shipsĪdded several new sound effects for weapon & other loot pickup Made flight AI of ships in combat more reckless and engaging Removed cargo shuttles, factories can now trade with each other in-sector through the ambient shuttlesĪdded a Travel Hub: buying a jump boost increases the hyperspace jump range for the next jump Names of NPC ships & stations should now be more pronounceableĪdded ambient shuttles that populate the sectorĪdded a new procedural bounty hunting missionĪdded a shortcut to the Exodus story missionĪdded Towing instead of Reconstruction TokensĪdded a device to leave a message for other players "So much has happened! So we'll only list the biggest changes! We had plenty of balancing changes as well, and we'll keep an eye on things to make sure that things stay smooth!"Īdded repair with credits only at Repair Docksįixed an error in the name-translator of other ships and stations We'd like to encourage you to check out the update yourselves and see for yourselves how things have improved! There is much, much more that has happened and as always the devil is in the details! We're only listing the most important changes here. Hey everyone! These are the final patch notes for update 2.0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1.3.8 so far.
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